
Title Screen

Pixel art was chosen for the map and plane sprite to match the intended 90's aestetic

Game cover art

Environment assets for the mission maps

Plane button assets

Loading icon based off a radar

Mission Map- Countryside

Mission Map- Enemy fleet

Mission Map- Locate enemy base

Mission Map- Attack enemy base

Mission Map- Enemy air patrol

Mission Map- Tank assault

Mission Map- Attack mountain base

Mission Map- Track enemy

Mission Map- Finish enemy forces
Instruments of Destruction was one of the winning submissions to the Imperial War Museum as part of a game jam at Abertay University.
The brief asked us to make an educational experience for children from 7-14, the game also had to utilise the museum's exhibits and real information within its mechanics. The focus was to be on post-cold war aircraft which meant the game also needed a strong early 90's aesthetic.
The project was inspired by 'Keep Talking and Nobody Explodes' in the sense that it relies on two players cooperating. One would have a physical sheet of paper that summarises the strengths of each potential plane and the other would play the digital section, choosing which aircraft would be most suitable for each mission.
Developed by Arrow Jams